List of bad n64 games




















Finish him? No need, my friend. He's already done. Let me ask you something. When you think "hottest extreme sports that have withstood the test of time and today continue to be loved by millions," what's the first thing that comes to mind?

Wait, let me stop you. I already know we're both thinking of the same classic, American winter's past time that is extreme snowmobiling. Fortunately, there's a game for the Nintendo 64 that let's you live this mainstream and widely accepted as good sport any time: Polaris SnoCross. Honestly, I understand how this game got made the 90s were a different time , but what I don't understand is how the developers released such a piece of garbage for mass consumption.

The game is terrible, it looks shoddy, handles terribly, and it plays like it's begging you to turn it off. Trees and mountains disappear as you drive, and getting stuck in the walls happens so often they should have advertised it as a feature. No thanks. Based on the ultra popular characters, the green army men toys, Army Men: Sarge's Heroes finally lets you take control of green army men toys and march them into battle. The green army and the tan army are at it again, locked in the classic battle of But are their fights taking place on some bloody battlefield, or at sea?

They're fighting From the IGN review:. This game is terrible. I mean, even on a list of terrible games, this one has the unique distinction of being truly awful. It's never a good sign when a game's release gets repeatedly pushed back, three times in the case of Daikatana, and sadly, its release confirmed many peoples' suspicions that the final product would not deliver. It represented a rare step backward for revered game developer John Romero, known for titles like Commander Keen and Doom.

Maybe Daikatana's biggest issue is by the time it did actually come out, other shooters had already arrived that left it in the dust, like Quake 3 and Unreal Tournament. Even your help in the game didn't work, the AI characters that were supposed to assist you just felt like deadweight.

Deadly Arts. Finally, a fighting game where every time your character gets hit, they lie on the ground for an extended period of time. You know, when you think about it, that's really what fighters are missing these days. When someone gets kicked, why do they get up so fast? Kicking hurts. It hurts to get kicked.

People should react as such. Imagine a fighter where every time you got punched or kicked, you had to lie there and consider whether or not it was worth going on with the fight, and guess what, you're basically at Deadly Arts. Kind of weird that a game with "Deadly" in the title doesn't seem to include any actual deadly combat, opting instead for a sort of Virtua Fighter feel you know, minus the fun. One thing this game did have going for it was I'm sorry.

I got nothing. I tried, really I did. What is it about game companies that make them think they can just slap a licensed title on a game, package it, and sell it like a finished product? The Batman Beyond animated series is a classic, reimagining the caped and cowled crusader in the future as teenager Terry McGinnis with Bruce Wayne playing the role of a mentor.

But this game, based on the movie of the same name, could not be less imaginative. For some reason, Batman jiggles from side to side, even when he's supposed to be standing still. His torso seems three times too big for his body. The cutscenes, all of which are inanimate slides, feature dialogue that inexplicably moves at a breakneck pace. Fan Feed 1 Tristar Universal Conquest Wiki. Bottom Up. Paradigm Entertainment.

Video System. AI Shogi 3. Aidyn Chronicles: The First Mage. H2O Interactive. Air Boarder Human Entertainment. All-Star Baseball ' All-Star Baseball Smart Dog. Armorines: Project S.

Army Men: Air Combat. Army Men: Sarge's Heroes. Army Men: Sarge's Heroes 2. Asteroids Hyper Syrox Developments. Crave Entertainment. Titus Software. Titus Software Taito.

Bakushou Jinsei Mezase! Bass Hunter Gear Head Entertainment. Take 2 Interactive. Bass Masters Mass Media. Visco Corporation. BattleTanx: Global Assault. Battlezone: Rise of the Black Dogs. Climax Entertainment. Electronic Arts. SouthPeak Interactive Imagineer. Bio F. Blues Brothers Player 1. Body Harvest. DMA Design. Hudson Soft. Bomberman Vatical Entertainment.

Bottom of the 9th. Brunswick Circuit Pro Bowling. Point of View. Buck Bumble. Argonaut Games. A Bug's Life. Traveller's Tales. Distinctive Developments. Bust-A-Move 2: Arcade Edition. California Speed. Atari Games. Carmageddon BigBen Interactive Hudson Soft.

Chameleon Twist. Japan System Supply. Chameleon Twist 2. Charlie Blast's Territory. Realtime Associates. Midway SETA. Locomotive Games. Westwood Studios. Conker's Bad Fur Day. THQ , Rare. Cruis'n Exotica. Gratuitous Games. Cruis'n USA. Cruis'n World. Custom Robo. Custom Robo V2. Kronos Digital. Vic Tokai.

Densha de Go! Derby Stallion Parity Bit. Media Factory. Destruction Derby Looking Glass Studios. Dezaemon 3D. Diddy Kong Racing. Disney's Tarzan. Donkey Kong Doom Doraemon: Nobita to 3-tsu no Seirei Ishi. Doraemon 2: Nobita to Hikari no Shinden. Mario Dual Heroes. Electro Brain. Duke Nukem GT Interactive. The game tried hard to use the power of the N64, but failed when you actually played the game.

If you did manage to move past the start menu to select a character, you'd notice an obvious correlation between Mortal Kombat and War Gods in terms of character design and fighting style. The uninspired characters seemed plucked from Mortal Kombat with a cookie-cutter design thrown together in a game clunky to play and was unimpressive to look at. The entire series uses claymation and stop-motion capturing in lieu of computer animation to provide a different feel for a fighting game.

It's perhaps the method of animation that caused many gamers and reviewers to be less than enthralled with the graphics and action. Many of the character combos are derivative of the games it parodies Killer Instinct and Street Fighter for example , but are presented and executed in awkward ways. Despite that, the A. Starshot: Space Circus Fever has the distinction of being one of the few games on the Nintendo 64 to be played in widescreen.

But that didn't save everything else about the game. You play as Starshot, an interstellar circus performer for Space Circus, which is being overtaken by the dastardly Wolfgang von Ravel. This 3D platformer is general fare where you encounter enemies, jump around, and dodge traps, but it's important that a platform has good camera movement, smooth graphics, and non-frustrating controls.

Infogrames used in-house technology called "I3D" that purported to run around 45,, polygons and over 10 animated characters at one time without slowdown. However, frame-rate is so bad the graphics suffer, which in turn causes the controls to be inconsistent and the camera movement sluggish.

Golden Nugget is your typical casino game anthology. Tournament mode has you solving a mystery that stars Adam West. He's a " fictional crime fighter. It's hard to mess up graphics that don't need fancy polygons or crisp details, but Golden Nugget 64 manages to create a bland casino simulation game that gets boring after a while. If you think getting your friends together for a Vegas night was in the cards, then you'll be disappointed: only about one-fourth of the games are multiplayer. But if you've never been to the Golden Nugget casino, you can see it virtually because this game is set there.

The first 3D game in the Castlevania series, Castlevania 64 is about stopping Dracula from returning to power after being inactive for a century. You can play as either the orphan Carrie Fernandez, or the familiar Reinhardt Schneider, who returns once again to wield his whip.

It isn't the story or the graphics that bring the quality down in Castlevania What made the game sub-par - and got its on this list - were the camera and controls systems.

Often, the camera gets jumpy and swings around the character at inopportune times, no matter how much you try to steady it. Death came often because of this, making gamers frustrated at a game in a popular series.

A year later, Castlevania: Legacy of Darkness was released, which is a remake of the game with better graphics, more villains, and different versions of various levels. Quest 64 was the first role-playing game released for the Nintendo It's a single-player game about Brian, who is on a quest to find his father, who is on a quest himself to find a thief that has stolen a precious book. While the graphics were impressive, everything else about the game brought many low scores from reviewers. Gameplay was too basic: walk around towns, speak to different people, learn what bad person is doing bad things, and defeat them to get a prize.

Rinse and repeat until you have all the necessary amulets to defeat the final boss. The puzzles were simplistic and easy and exploration - a staple in RPGs - was deficient. Quest 64 lacked the depth to make it successful. It's based on the movie from Nickelodeon. You play as one of six characters to obtain gold tickets to get the Reptar helmet to control the Reptar Robot.

For a kid's game, there are enough puzzles and colorful scenes to keep them interested. What might frustrate kids and the adults brave enough to jump into the game are the stiff controls and inconsistent camera. Several outside factors can single-handedly ruin a game. Sometimes it is simply bad timing.

Sometimes it is a lack of production value. While it is true that classics like Super Mario 64, The Legend of Zelda: Ocarina of Time or Banjo-Kazooie have marked gaming history in their own way, let us not forget that these games only represented the cream of the crop.

Today, we are going to look at a different kind of games. We are going to look at the bottom of the barrel. Every single game on this list has offended gamers for one reason or another. These are the forgotten horrors of their generation. Originally a critically successful PC game, Hexen was ported to the Nintendo 64 in In the process, it was stripped of anything that made it remarkable or different: Gone were the haunting soundtrack or the story-explaining cut scenes.

Players were left to navigate confusing levels with one of three characters, one of which did not even have any projectile-based weapon. Why does it matter? Because this game was designed as a first-person shooter, in the same style of Doom or Duke Nukem 3D.

To make matters worse, the game was already a year and a half years old by the time it was released on Nintendo While the cardboard-style sprites representing the enemies were all the rage in the early 90s, the game looked downright dated next to Turok or Goldeneye , both released mere months before or after.

Hexen was simply too little, too late. Earthworm Jim and Earthworm Jim 2 were both beloved platformers of the bits era known for their off-beat humour and challenging levels. Shiny Entertainment, developers of the original games, were sold to Interplay Entertainment shortly after the release of the second games.

Development of the series was from that moment on handled by a completely different developer, who then spent nearly four years working on a new Earthworm Jim. The results were less than stellar. The humour, which had been a trademark of the series, was replaced by out-of-context call-backs and random references to the TV series. An erratic camera made exploring the tedious levels a chore. Earthworm Jim 3D was the antithesis of everything that made the originals famous.

Released in , Dark Rift was definitely pretty for its time. The sleek graphics were enough to wow anyone who would see preview screenshots in GamePro or Nintendo Power.

Where to start? This was touted as the first role-playing game released in North America for the Nintendo With an audience which was craving anything in the genre, it would have been easy for Quest 64 to set the standard and find some measure of success.

Instead, the game was just as bland an uninspired as its title. The biggest problem however comes from the combat system, which tries to fuse turn-based with action-based gameplay. As we keep going down this list, you will realize that one of the biggest problem with the Nintendo 64 was the astonishing number of disappointing fighting games plaguing the system.

Deadly Arts had many faults, the biggest of which was that it looked soft.



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